HyperX Pulsefire FPS mouse review: Popular design meets popular sensor

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It’s still a bit foreign to think of HyperX as more than a headset brand, but we took a look at its debut keyboard earlier this year (and liked it!) and now it’s time to go in-depth on its debut mouse—the HyperX Pulsefire FPS (available for $50 on Amazon).

Design: Clone wars

This time around, HyperX isn’t hiding its influences at all. There are only so many ways you can build a mouse of course, and many bear some resemblance to a competitor. It’s to be expected.

The Pulsefire, however, is about as close as you could come to the Razer DeathAdder without slapping your own brand on an actual DeathAdder. From the scooped shape to the lightweight chassis to the flanged tips on each mouse button, HyperX has adhered mighty closely to Razer’s popular design.

HyperX Pulsefire FPS

There are differences, of course. The slope on the right side is a bit gentler. The thumb buttons are smaller—I’d say “more normal,” as someone who doesn’t love Razer’s oversized ones. The rubber grips are also different, taking up most of the left and right sides and sporting a crosshatch pattern that reminds me of diamond-plate steel.

And it sports HyperX’s branding, obviously. That means lots of black and red, with the mouse wheel and rear logo both lighting up bright red and the fabric-sheathed cable wrapped in the same color scheme.

I can’t shake the feeling that HyperX decided to knock off the king, though. I’ve reviewed dozens of mice over the years and I don’t think any has been so obviously a DeathAdder wannabe.

HyperX Pulsefire FPS

It makes a recommendation easy, though: If you like the DeathAdder’s design, you’ll like the Pulsefire. It sits comfortably in the hand, it glides easily, and it’s fairly inexpensive. The DeathAdder is the no-frills mouse that inspired a thousand no-frills competitors. The Pulsefire is either an expertly made fake or a charming tribute, depending how charitable you feel.

No-frills mousing

The comparison falls apart under the hood, though. Design? Definitely DeathAdder-like. Performance? Quite different. Not bad in the slightest, but different.

More than any other mouse manufacturer, Razer’s made a habit of pushing numbers ever upwards. A mere five years ago it was a rarity to find a mouse that boasted more than 5,000 or maybe 6,000 DPI, or “dots per inch,” the measure of how many pixels a mouse cursor moves per inch of desk space.

And it kind of made sense. Not only do professional gamers tend to prefer playing at lower DPIs, with sweeping arm and wrist motions giving better overall accuracy, but 6,000 DPI was really fast. Just think: The average monitor (even now) is 1,920 pixels across. That means you can cross your entire monitor by moving your mouse a third of an inch. Even at 4K resolution, 6,000 DPI is still plenty for many people.

HyperX Pulsefire FPS

That hasn’t stopped the DPI Arms Race though, with the DeathAdder nowadays boasting up to 16,000 DPI, Logitech’s popular G502 and its Pixart 3366 sensor touting 12,000, and so on.

Not HyperX. The Pulsefire sports the older Pixart 3310 sensor, which was, and is still, legendary—particularly among FPS players, where it’s renowned for its accuracy and its low lift-off distance. You’ll find the 3310 in many of Zowie’s mice still, for instance. It’s a smart choice for HyperX, instantly positioning the Pulsefire among good company (at least for those who obsessively read about mouse sensors).

The downside? If the DeathAdder is already a no-frills mouse, the Pulsefire and its 3310 sensor are even more bare-bones. Like most (or maybe all) 3310-equipped mice, the Pulsefire touts plug-and-play capabilities, no software needed to adjust DPI, and all that. And like most 3310-equipped mice, there aren’t many adjustments to be made.

The Pulsefire tops out at 3,200 DPI, with four DPI presets: 400, 800, 1,600, and 3,200. These are adjusted by tapping the button behind the mouse wheel.

HyperX Pulsefire FPS

My biggest complaint is that by choosing a software-free approach, HyperX is forced to rely on the old color-coded DPI system we used to see a lot. 400 DPI is white, 800 is red, 1,600 is blue, and 3,200 is yellow. It looks bizarre to have every LED on the Pulsefire set to red except for a bright white/blue/yellow dot in the middle courtesy of your DPI preference.

Mentioned in this article

HyperX Pulsefire FPS Gaming Mouse (HX-MC001A/AM)

 PCWorld rating$49.99MSRP $49.99Viewon Amazon

Some may also find the Pulsefire limited at 4K resolutions though. I don’t think literally anyone in the world needs Razer’s 16,000 DPI, at least not yet, but I do know plenty of people using 5,000 or 6,000 on 4K monitors because they prefer smaller mouse movements. For those people, the Pulsefire’s 3,200 DPI cap might pose an issue.

That’s an admittedly small part of the market though, and also doesn’t really have any effect on gaming. I don’t want to get into a long discussion about how games register mouse movements but suffice it to say the upper DPI range is mostly important for desktop navigation. If you want the 3310 sensor, the Pulsefire is another great option on par with the SteelSeries Rival 500, many of Zowie’s offerings, and the like.

Bottom line

The HyperX Pulsefire FPS is a DeathAdder with a much-loved 3310 inside. Not too bad for HyperX’s first stab at a mouse. Five buttons, light weight, generic shape, so-so mouse wheel, DPI switcher—it’s bare-bones, but maybe that’s fine. Like HyperX’s Alloy keyboard, the Pulsefire is basically the safest bet HyperX could’ve made when entering a new market. It doesn’t rock any boats, doesn’t really stand out on price or on features.

It’s just a good mouse, executed well.

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$49.99
MSRP $49.99

View
on Amazon

HyperX’s debut mouse doesn’t really stand out in any way, opting for an older 3310 sensor and a DeathAdder-esque shape. It’s a fine first effort, though.

Pros

  • Comfortable shape, reminiscent of Razer’s DeathAdder
  • Plug-and-play, no software needed
  • Familiar Pixart 3310 sensor

Cons

  • DPI switching changes LED colors—outmoded
  • Low DPI cap, could be a problem on a 4K monitor
  • Average in just about every way

Hayden writes about games for PCWorld and doubles as the resident Zork enthusiast.

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